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Swat Kats: the Radical Squadron – Retrospective

December 7, 2006 By Spengs

Swat Kats

In the early 90’s, after the Teenage Mutant Ninja Turtles proved to be such a tremendous success, a slew of action cartoons featuring anthropomorphic animal heroes besieged the airwaves. Most of them, whether they were based on pre-existing properties or not, were pretty bad. However, a few shining examples managed to make it through, and probably the best of them all was Swat Kats: the Radical Squadron. Originally premiering in 1993, Swat Kats was one of first original shows on Cartoon Network (which was just getting its feet wet). Regrettably, Swat Kats only lasted two seasons. Yet with only 23 episodes to speak of, Swat Kats managed to create two unforgettable heroes, a slew of interesting supporting cast members, a fantastic rogue’s gallery and some really damn good stories.

The summary of Swat Kats is like so: Chance and Jake were once members of the Enforcers, a military organization that protected Megakat City from danger (in case you haven’t figured it out, everyone in this show is an anthropomorphic cat). However, while trying to apprehend a terrorist known as Dark Kat, the pair accidentally caused a fortune in collateral damage. Their superior, Commander Feral, punished them to work in a scrap yard as community service until their debt was paid off. The two then put their military knowledge to good use, turning weapons and vehicle scrap into their high performance jet, the Turbokat. Chance became “T-Bone” while Jake took the codename “Razor”, and the pair donned the guise of the Swat Kats, a duo of vigilante superheroes. T-Bone is the Turbokat’s ace pilot, while Razor is the gunner who creates a plethora of exotic missiles and other weaponry.

One of the strongest aspects of the Swat Kats was the supporting cast. The title duo were fantastic heroes, don’t get me wrong, but the show wouldn’t have been half as compelling if it weren’t for the back-up players. Mayor Manx was the inept Mayor of Megakat City who often came under attack from villains. Being an oaf, his Deputy Mayor, Calico “Callie” Briggs did all the real work. She was friends with the Swat Kats (though she wasn’t privy to their true identities) and would often call them when things looked grim. And she was totally hot for a cat-person. There was Commander Feral, the no-nonsense Commander of the Enforcers who hated the Swat Kats’ guts and typically tried to bring them to justice. Despite that, he was hardly ever shown as incompetent and was a genuinely talented soldier and combatant. He was more a threat to the Swat Kats than any of the villains, half the time. The second season introduced Lt. Feral, Commander Feral’s niece. She was friendlier toward the Swat Kats, aiding them in fights numerous times, though she shared some of her Uncle’s tough-as-nails characteristics.

While the supporting cast may have been one of the more intriguing elements of the show, my favorite thing about it was the rogue’s gallery. Over two seasons they managed to create some of the best villains from any cartoon. Dark Kat was the evil overlord-type; the one with the grandest plots who rarely ever engaged the Swat Kats in one-on-one combat. He led a terrorist organization and had his own private army of loyal followers (though they weren’t seen too much). Most often, he was aided by his gaggle of pink bat-monsters called “Creeplings”. Dr. Viper is probably my favorite villain of the bunch. He was once a genetic scientist named Dr. Elron Pervis who got greedy and tried to steal a mutagenic chemical. He ended up being covered in the stuff and was mutated into a snake-like creature. Renaming himself “Dr. Viper”, he was the show’s mad scientist villain, with most of his plots revolving around mutating things. There was the Pastmaster, the mystical bad guy of the show. He was a diminutive zombie sorcerer from the Dark Ages who could bend time to his will using a spell book and a magic watch. He was the only villain to actually get killed off in the final season (though some question Dr. Viper’s fate at the end of “Mutation City”, too). There were the Metallikats, a husband and wife duo. They were once gangsters who, while trying to escape the island prison of Al-Kat-Traz, were killed in a storm. Their bodies washed up on the shore of a scientist’s home and he put their minds inside robot bodies. Thanks a lot, random scientist guy. They were the show’s techno-villains, if you can’t guess. There was also Hard Drive, who was the petty criminal of the show. He used a device called a “Surge Suit” which let him travel through electric currents and control computer systems. His aspirations rarely exceeded bank robbing. There were some good one shot villains, too, most notably Mad Kat, who was a lunatic that became possessed by a cursed jack-in-the-box which gave him demonic powers.

One thing I loved about Swat Kats was the voice acting. You had Charlie Adler (Buster Bunny from Tiny Toons) as T-Bone and Barry Gordon (Brainy Smurf and Donatello) as Razor. Tress MacNeille (Dot from Animaniacs, Babs from Tiny Toons) was Callie, the immortal Gary Owens (Space Ghost, Blue Falcon) was Commander Feral and Jim Cummings (Winnie the Pooh, Peg-leg Pete, Cat from Catdog) was Mayor Manx. As for villains, you had Brock Peters (Bloth from the Pirate of Dark Water) as Dark Kat, Frank Welker (possibly the greatest voice actor of all time) as Dr. Viper, Mark Hamill (the Joker from Batman the Animated Series) as various one-shot villains like the Red Lynx, Roddy McDowall (the Mad Hatter from Batman the Animated Series) as Mad Kat, Michael Dorn (Calibac from Superman the Animated Series, the Centurion Drones from Duck Dodgers) as the alien pirate Mutilor and Rob Paulson (Yakko from Animaniacs) as Hard Drive. A pretty all-star cast, at least as far as voice actors go.

The animation was provided by a studio called Mook Animation who work consistently on both Japanese and American animation. You might recognize some of their work, as they did shows like Eureka 7, Gungrave, the second season of Stripperella, I.G.P.X and lots of other stuff often as in-betweeners). The animation had a nice Japanese flare to it, especially during the action sequences. However, it was nicely stylized to appeal to American audiences, so it blended Western and Japanese tastes rather nicely. Some episodes, mostly those from the first season, were animated by Han Ho Heung Up Animation. They tended to be the less-impressive episodes, visually. They weren’t awful looking, they just didn’t compare to Mook’s efforts.

Swat Kats surprised me with how violent it could be. While characters only died on rare occasions, they did die. In the Metallikats’ premiere episode the two title badguys kill a rival gangster by shooting him through the chest and “frying” him with a laser. He gets buried under a pile of crates but you see his crispy black hand jutting out. Bad guys died every now and then, too. In the pilot episode, a four-eyed villain that Dr. Viper mutates into a fungus monster eventually gets destroyed by the episode’s end. The aforementioned Pastmaster winds up taking a swim in a pool of lava in his final appearance. Some by-standers were occasionally implied to be have been killed (usually through off-screen screaming and then never seeing them again) but considering this was 1993, it was impressive.

Swat Kats had a lot of character depth, especially for T-Bone and Razor. Their origin was held off until a later episode, which was actually a good idea. When the show started the audience was just thrust into the world of the Swat Kats; you managed to pick up on various character traits and relationships rather quickly (“Oh, they live in a scrap yard”, “Oh, Commander Feral hates them” etc). When the origin was finally revealed, all these various relationships and tensions between characters finally made sense (“Oh, so that’s why they live in a scrap yard”, “Oh, so that’s why Commander Feral hates them” etc). Not all the villains got origins, sadly. You never learn how Hard Drive got his Surge Suit or who or what Dark Kat really was. Dr. Viper had his origin revealed toward the end of the second season in a flashback episode, while the Pastmaster had his history divulged in his second appearance.

And speaking of villains, there were unfortunately only a few instances of team-ups. The big one was the episode “Katastrophe”, the season 1 finale, where Dark Kat teamed up with Dr. Viper and the Metallikats. One of the better episodes, just to see all those badguys working together. “Night of the Dark Kat” has Dark Kat hiring Hard Drive to do his bidding, which isn’t really much of a team-up, since it’s also Hard Drive’s first appearance. Then there’s “A Bright and Shiny Future”, where the Pastmaster reactivates the Metallikats to work for him. As you can see, the villain team-ups were few and far-between, making them feel kind of “special” whenever they happened.

Swat Kats was a show that was cancelled well before its time. It had a lot of promise and with only 23 episodes managed to beat many other longer-running action cartoons in terms of story quality. It may never get a revival, but I would certainly appreciate it if Hanna Barbara would release the series on DVD.

For now, enjoy a few episodes I found on You Tube:

Mutation City part 1
Mutation City part 2

Razor’s Edge part 1
Razor’s Edge part 2
Razor’s Edge part 3

Teenage Mutant Ninja Turtles (Classic) Vol. 6 – Review

December 6, 2006 By Spengs

TMNT vol 6

Family Home Entertainment has finally released the sixth volume of the original Teenage Mutant Ninja Turtles cartoon, which unfortunately, doesn’t contain as many classic and memorable episodes as their last offering. This volume features the fourth and final part of season 3, as well as the first episode of season 4. Season 3 was one of the TMNT’s stronger seasons, and according to many fans, supposedly the last good season (though, the show did spike back upward in quality for seasons 7 through 10). While this set does not contain as many gems as Vol. 5, it does have a number of quality episodes, with the three-part season finale being the real highpoint.

The set starts out rather poorly with “the Turtle Terminator”, an episode spotlighting Irma, one of my least favorite supporting characters. Shredder builds a robot duplicate of her to destroy the Turtles. It’s pretty awful. “The Great Boldini” isn’t a fantastic episode, but it *does* feature the Rat King, so it can’t be all that bad. A magician, secretly working for the mob boss Don Turtelli, steals a massive emerald from a museum. Zach, “the 5th Turtle”, and his not-girlfriend, Caitlin, accompany the Turtles to the museum and try to get the gem back. The Rat King shows up at complete random toward the end. The episode wouldn’t have been so bad if it hadn’t been for the “fearsome” mobster using tickling as his M.O. “The Missing Map” is yet another Zach-centric episode. This time around, he brings his brother Walt to visit the Turtles (and Walt steals a map that leads to the Shredder). I mean, seriously, how many people is this kid going to blow the location of the Turtles’ lair to? This is why kid sidekicks are never a good idea.

“The Gang’s All Here” is one of the more interesting offerings, as Michelangelo eats an anti-mutagen cookie from Shredder which turns him into a teenage human. It’s notable mostly for keeping continuity, and showing us more of the punk gang that Bebop and Rocksteady were shown associating with in the first season (before becoming minions of the Shredder). “The Grybyx” brings back the Neutrinos, the hot-rodding teenagers from Dimension X. The plot of an escaped adorable pet that can turn into a giant monster is rather lame, mostly because it’s a plot device done in numerous cartoons. Seeing the Neutrinos again is cool, so long as you like them.

“Shredderville” is another stale, repetitive cartoon cliché, I have to admit. It has the Turtles suddenly appearing in a future ruled by Shredder. This plot is so old it must be using a wheelchair. Though, that didn’t stop it from being recycled in the new TMNT series, in the episode “Same as it Never Was” (admittedly, that episode wasn’t so bad). Not a big fan of this one, particularly the “Whew! It was only a dream!” solution. “Bye Bye Fly” always freaked me out when I was a kid, mostly due to the fate of Baxter Stockman at the episode’s end. Of course, he survives to pester the TMNT in future seasons, but he seemed pretty dead in this story. Basically, Baxter finds a dimensional-hopping temple buried beneath New York and plans to use it as a staging ground to ambush the Shredder and the TMNT. One of my favorite Baxter episodes, even if the end is a little dark and unpleasant. I mean, c’mon, did Baxter really deserve to have so many horrible things happen to him throughout the course of the series? It’s like he was David Wise’s punching bag.

“The Big Rip-Off” is the first part of the three-part season finale. If you’ve been paying attention during this season, one of the main themes is that the Technodrome is running out of power and Shredder is trying to replenish it. He actually succeeds this time around by using a plan that, well…isn’t terrible. Go figure. “The Big Break-In” gets things going with the triumphant return of a fully functional Technodrome. Typically, the return of the Technodrome was always saved for the season finales, which felt like a great reward (the Technodrome was so badass). The Technodrome is heading across the countryside, using a device called the “minimizer” to shrink military bases, weakening America’s defenses against their attacks. “The Big Blow Out” is the best part of the finale, with the Technodrome doing some real damage. It lays siege to Manhattan, toppling buildings and even attacking the World Trade Center (oh those pre-9/11 days of innocence). Though the animation is as stiff as usual, it does feel more epic than most other episodes. You get your standard end-of-the-season Splinter/Shredder showdown, so that’s something to look forward to (however, it isn’t one of their more exciting fights). I hear tell that this was actually intended to be the *series* finale, which might actually make sense, considering all the talk about “final showdowns” and “last battles” going on in this story. It certainly appears that way, too, with Shredder and Krang’s defeat being rather…final-looking.

“Plan 6 from Outer Space” is the first episode of season 4 and sets up the “European Vacation” story arc for…season 7!? Yeah, something went wrong and the episodes got crammed into the beginning of the seventh season when they should have been the fourth. Pretty weird, too, since the season 7 episodes following the Euro arc are some of the better installments. Anyhow, the episode in question deals with the Shredder and Krang recovering from their spectacular defeat at the end of the last season. They return Bebop and Rocksteady to their human forms (through holographic illusion) and send them to steal the entire Channel 6 building. Instead, they get jobs there and unwittingly work their way up the corporate ladder. I really liked this one as it has lots of jokes at the expense of television production and features Bebop and Rocksteady in their human forms, which as a kid, I thought was somehow “special” (like whenever Shredder took off his mask I’d go “OMG!” and freak out).

Though not as strong an offering as the previous set, Vol. 6 does have one of the best season finales in the entire series as well as a few other notable installments. Definitely worth getting to finish up season 3.

Samurai Pizza Cats – Retrospective

December 5, 2006 By Spengs

Samurai Pizza Cats

I wasn’t fortunate enough to have seen Samurai Pizza Cats when it originally aired. I knew it existed, but I sort of passed it off as yet another anthropomorphic animal action cartoon trying to cash-in on the popularity of Teenage Mutant Ninja Turtles (like Street Sharks, Biker Mice from Mars or the COWboys of Moo Mesa). I didn’t give it a fair chance until many years after the initial run, and I have to admit, this show really doesn’t get enough credit.

Samurai Pizza Cats was imported from Japan, “translated” (though I use that term loosely) from the original version called Kyattou Ninden Teyandē, which sort of-kind of translates to “Surprise! Cat Team Ninja Legend…Wha?” There are a bunch of untranslatable Japanese puns and idioms in that title, so don’t take my translation as the gospel. America’s version of the show was more a parody of the original series than an actual proper translation. Supposedly, the translators and script writers were given the raw tapes of the Japanese series, became completely baffled by the shear volume of Japanese-centric puns and gags, and just decided to do a “Mystery Science Theater” parody instead. The result is brilliant.

While “OMG Kitty Klan Ninja Legend WTF” was a pretty straight-forward Children’s anime/glorified toy commercial, the English version was a fair bit more clever. The characters are self-aware that they’re in a cartoon and that nothing is real, and as a result, they break the fourth wall on a frequent basis. They’re constantly making gags about how violent the show is and that they’ll sue the producers over their injuries, or when a cartoon character is acting “sexy” one of the boys will remark at how pretty she looks…for a hand-painted drawing on a sheet of paper. They also toss in boatloads of pop culture references, taking potshots as the Teenage Mutant Ninja Turtles rather frequently (in the first episode, a pagoda collapses and, according to the Narrator, demolishes a “Retirement Home for Elderly Ninja Turtles”). They also toss in some references that are bound to go over the heads of a kid’s audience, like jabs at Green Peace or the ineffectiveness of the Vice President.

The plot is like so: In the town of Little Tokyo, Emperor Fred has gone completely insane and thinks he is a scat singer. His head advisor, the Big Cheese, is constantly plotting to overthrow the Royal Family with his army of Ninja Crows, lead by the villainous Badbird. However, the head of the Royal Guard, Al Dente, is on to the Big Cheese and has recruited a trio of super-powered felines to fend of giant robot attacks. They are the Samurai Pizza Cats (named so because they work part time at a pizzeria): Speedy Cerviche, the super-fast leader, Polly Esther, the cute token female with razor sharp claws and hilariously stereotypical pink heart fetish, and Guido Anchovy, the “cool cat” who wields the Parasol of Doom, an umbrella which can kill things. Every episode, when trouble rears its ugly head, they’re launched out of a giant cannon for no good reason, parodying lengthy transformation and launch stock footage from Sentai shows. Incidentally, Saban (the producers of this show) are most well known for bringing Japanese Sentai to America in the form of Power Rangers.

The voice-acting for the show, done in Canada, is both good and bad. This is a self-referential parody, so they’re not trying to be serious, so as a result, the voices are rather goofy all around. I don’t mind Polly and Guido’s voices so much, but Speedy’s can get on your nerves. He sounds kind of like Meowth from Pokemon only a far cry less endearing. The Narrator (who constantly interacts with the characters, which I love) sounds kind of like he’s doing a Gary Owens impression. However, the best voice has to be the dude singing the theme song, Michael Airington, who was also one of the head writers. He does this hilariously flamboyant Mildew Wolf/Sammy Davis Junior-impression. Once you get that theme song stuck in your head you will never, ever forget it.

The good news is that there were a total of 52 shows produced, which means America received almost every episode of the Japanese series. Only two episodes were left behind, both of which were useless clipshows, and I hate that crap. The bad news is that this show is owned by Saban. Why is that bad news? Saban is owned by Disney. What’s so bad about that? Well, Disney has shown little to no interest in releasing many of their classic cartoons on DVD in season sets, let alone shows owned by their acquired studios, like Saban. That’s why we haven’t gotten X-Men, Spider-Man, Power Rangers or Digimon season sets yet, and why we may never get them. Disney has “more important things to do”.

However, you *can* find a few episodes on You Tube, and you’re in luck, as I dug some up for you:

“Stop Dragon my Cat Around” part 1
“Stop Dragon my Cat Around” part 2
“Stop Dragon my Cat Around” part 3

“If you Knew Sushi like I Know Sushi” part 1
“If you Knew Sushi like I Know Sushi” part 2
“If you Knew Sushi like I Know Sushi” part 3

“Underground Underwater Undercooked” part 1
“Underground Underwater Undercooked” part 2
“Underground Underwater Undercooked” part 3

Silverhawks – Retrospective

December 1, 2006 By Spengs

Silverhawks

In 1986, Rankin-Bass had themselves a sure-fire hit with their flagship animated series, Thundercats. So with all the money rolling in, how does one follow-up such a success? Why, with an exact duplicate, of course. Silverhawks is often called “Thundercats in space” and that description isn’t too far off base. From the voice actors, to the animation, to the plots, to the characters, to the name, Silverhawks draws so many comparisons to its older brother that people can’t help but qualify the show as “just like Thundercats”. Now, if Silverhawks was just like Thundercats only not as good, where does that leave Rankin-Bass’ other animated clone, Tigersharks? In the dumpster, one can only hope.

Well, despite the numerous similarities, Silverhawks had its own charm that set it apart from Thundercats. While Thundercats was a sword & sorcery epic with smatterings of science fiction here and there, Silverhawks was all about the outer space action. In the 25th century, in the far off galaxy of Limbo, Commander Stargazer imprisoned the intergalactic mob boss, Mon*Star on the Penal Planet (get all the giggling over with now) with a life sentence. However, after many years behind bars, Mon*Star managed to escape and reformed his gang of psychos and monsters. Using the Moonstar, Mon*Star can morph himself into an all-powerful robotic scourge. Now an old man, Commander Stargazer sends for help from Earth. Earth sends him back a team of bionic warriors, “partly metal, partly real”, called the Silverhawks.

The Silverhawks all have the ability to glide through space (Limbo, despite being outer space, has an atmosphere somehow) on metallic wings, as well as the various enhancements bionic technology can provide. Quicksilver is their leader, who has overall the greatest speed and agility of the group. He is also accompanied by a robotic bird named Tally Hawk. Steelheart and Steelwill are the twin brother and sister of the group. Steelheart (the girl) and Steelwill (the guy) have a Tomax & Xamot-like bond, where they can feel each other’s pain through bionic steel hearts within their bodies. Steelwill is a sports enthusiast, so his design has a heavy pro football motif going. Bluegrass is the pilot of the group who commands their spacecraft, the Mirage. He’s a rock & roll cyborg cowboy who can shoot lasers out of his electric guitar. I’m not making this up. And finally there’s the youngster of the Silverhawks, the Copper Kid, who hails from the Planet of the Mimes (so that’s where mimes come from!). He cannot speak but instead relates his emotions through whistles and weird noises. I hate him.

There were also some expansion Silverhawks who came in toward the end of the series (much like the expansion Thundercats). I don’t remember them all too well, to be honest. There was Hotwing, the black guy, who was also a magician (first one to make a joke about a black guy named “Hotwing” and fried chicken gets to take a time out with Michael Richards). Flashback had this cat-thing going with his appearance and could travel through time. He was green. Condor was Commander Stargazer’s old detective partner who got an upgrade and occasionally helped the Silverhawks out as a hired gun. There was also some dude named Moonstryker, but I genuinely can’t remember a thing about him.

Mon*Star was an exact duplicate of Mumm-Ra, even going so far as having the same voice actor. His transformation sequence was also nearly identical (compare “Moonstar of Limbo, give me the might, the muscle, the menace of Mon*Star!” with “Ancient Spirits of Evil, transform this decayed form to Mumm-Ra, the Ever-Living!”). His transformation was cool, though, since it involved all the skin on his body being peeled off. Holy crap! His gang of hoodlums ranged from “cool” to “reeeaaally gay”. There was the Yess-Man, a snake freak with no special powers who agreed with everything Mon*Star said. Lame. There was Mumbo Jumbo, the mechanical bull who could breathe fire and increase his size at will. Buzz-Saw, the android with buzzsaws for hands. Pokerface was an android who ran a crooked gambling ring and had slot machine eyes, a tuxedo and a cane. Hardware was the midget with a backpack that held practically every killer weapon known to man inside it. Melodia, the only female of the group, had a keytaur that shot lasers. She was Bluegrass’ arch-nemesis. Her voice was so shrill I wanted to hurl a bowling ball at the TV. Windhammer was really cool; he had a massive cosmic tuning fork that could command celestial maelstroms by banging it really hard against stuff. Mo-Lec-U-Lar was a shapeshifter made up of giant atoms and that’s about all I remember about him. Then there was Time-Stopper, one of my favorites, despite the terrible name. He could, guess what, stop time with a device on his chest! He was a snot-nosed punk, literally, as his most notable mannerism was that he was constantly wiping his nose with his thumb.

Silverhawks was noticeably more tongue-in-cheek and goofy than Thundercats (yeah, you heard that right) hardly ever taking anything seriously. The villains were sillier than even the ones from Thundercats and the plots could get pretty damn wacky. It managed to run for 65 episodes, but unlike Thundercats, never received a proper series finale. The last episode, although it didn’t wrap up any loose ends, was pretty cool, though. It featured every villain and every Silverhawk in an all-out brawl. At one point in the series, Mon*Star was captured and re-imprisoned for a few episodes, but his thugs eventually sprung him loose.

The animation for Silverhawks was provided by Pacific Studios, the same Japanese studio that produced Thundercats, so the quality is really pretty good. The Japanese staff working on Silverhawks at the time were also working on the anime “Megazone 23”, so if you keep your eyes peeled while watching Megazone, you can occasionally see a Silverhawks pinball machine stuck in there as a reference. It’s much in the same vein as Panthro’s infamous “cameo” in Bubblegum Crisis.

Personally, although it gets a lot of flack for being so goofy and “not as good as Thundercats”, Silverhawks has its moments. I’m rather fond of it and its colorful cast of characters. I’d certainly pick it up on DVD, at any rate. Hey, with Thundercats out of the way, maybe Rankin-Bass will feel compelled to give us a Silverhawks set.

Anyhow, if you’re in the mood for some Silverhawks nostalgia, check out the first episode, “the Origin Story”, which is now available on You Tube in two parts.

Part One.

Part Two.

Bionic Six – Retrospective

November 28, 2006 By Spengs

Bionic Six

Bionic Six was a series I didn’t get into until the Sci-Fi Channel began rerunning it in the mornings, along with Star Wars: Droids, the New Gigantor and the Transformers. I only enjoyed it in passing, as it wasn’t my favorite of their morning line-up, honestly. I remember thinking Mother-1 was kinda hot, though.

The show was an American-Japanese joint production, with animation by TMS (Tokyo Movie Shinsha), the same people that brought us Mighty Orbots and tons of other Japanese-animated cartoons. I remember the animation being rather good, particularly the opening sequence. Yeah, the theme song is hilariously lame (“We are a family! I fight for them, they fight for me!”), but the visuals were pleasing. There were two seasons with a total of 65 episodes produced.

As the story goes, the Bennet family became trapped under an avalanche of radioactive snow (which is deadlier than regular snow). A Government-sponsored scientist named Professor Sharp gathered their frozen corpses and rebuilt them with bionic technology, making them better than they were before: better, stronger, faster. This multi-cultural family of the future consisted of Bionic-1, the father who had supervision and super-hearing. Mother-1, his wife who had telekinetic powers allowing her to create mirages and move objects. Sport-1, the blonde all-American son, obsessed with sports, who could move metallic objects like Magneto. Rock-1, the blonde imbecilic 80’s “gag-me-with-a-spoon” stereotype who loved rock music, rebellious haircuts and could fire sonic blasts. IQ, the adopted black son who was super smart and super strong. And finally, Karate-1, because all azn people are obsessed with martial arts. There was also FLUFFI, the inexplicably robotic gorilla who provided all the comic relief, ala Slimer, Snarf or Orko.

They could activate their bionic powers through these computer wristbands and rings they wore. By uniting the two accessories they could go all crazy and trash the villains. The villains, by the way, were Dr. Scarab and his horde of dimwitted thugs. Dr. Scarab was the evil brother of Dr. Sharp, and while Sharp gave bionic powers to a group of good-natured Americans, Scarab imbued a gaggle of mental patients with super abilities (that’s always a recipe for success). Oh, and he was really ugly.

The voice acting was pretty good. You had John Stephenson, one of the greats, as the voice of Bionic-1 and the villain, Klunk. Alan Oppenheimer, another classic voice actor, provided Professor Sharp’s persona. There’s also the king of the voice acting world, Frank Welker, voicing virtually every member of Scarab’s goon squad.

While the plots were a bit predictable and really nothing out of the ordinary for 80’s cartoons, Bionic Six had one thing really going for it: the animation. TMS produced some of the most gorgeous animation in the 80’s, but Bionic Six is the cream of the crop. The character designs are noticeably Western, yet the animation quality is fluid, detailed, smooth and oozes an overall Japanese quality. Karate-1’s martial arts attacks as well as various action sequences all leak hints of Japanese anime, but when fused with the Western cartoon designs and story-telling, the whole thing comes off as eye candy.

Of all of TMS’ work with American animation, Bionic Six remains one of their greatest accomplishments, with animation that outshines productions from the 90’s, like Batman the Animated Series. I’d recommend tracking the series down if you’re really into pretty animation and 80’s cartoon aesthetics. I’ve even found a few for you:

“The Valley of Shadows”

“The Return of Bunji” part 1

“The Return of Bunji” part 2

“The Return of Bunji” part 3

“The Return of Bunji” part 4

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